Thursday, October 27, 2011

Space Wallpaper 3d

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Vector graphics are based on images that are the result of mathematical functions (the so-called vectors). Vector images are made up of tracks that are linear paths which lead through points called control points. each of these points is placed in a fixed position on the x and y axes of the work plan. Each point is a sort of database containing information about the location of the point in the space and the direction of the vector (which is what defines the direction of the track). Can be assigned a color, a shape, a thickness and also a fill to each track. This does not affect the weight of the files in a substantial way because all information resides in the structure.

There are instances when working with vector tools and formats is the best practice, and instances when working with raster tools and formats is the best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.

Computer displays are made up from grids of small rectangular cells called pixels. The picture is built up from these cells. The smaller and closer the cells are together, the better the quality of the image, but the bigger the file needed to store the data. The size of the file generated will depend on the resolution required, but the size of the vector file generating the bitmap/raster file will always remain the same. Thus, it is easy to convert from a vector file to a range of bitmap/raster file formats but it is much more difficult to go in the opposite direction, especially if subsequent editing of the vector picture is required. It might be an advantage to save an image created from a vector source file as a bitmap/raster format, because different systems have different (and incompatible) vector formats, and some might not support vector graphics at all. However, once a file is converted from the vector format, it is likely to be bigger, and it loses the advantage of scalability without loss of resolution. It will also no longer be possible to edit individual parts of the image as discrete objects. The file size of vector graphic depends on the number of graphic elements it contains.

Vector formats are not always appropriate in graphics work. For example, devices such as cameras and scanners produce raster graphics that are impractical to convert into vectors, and so for this type of work, the editor will operate on the pixels rather than on drawing objects defined by mathematical formulas. Comprehensive graphics tools will combine images from vector and raster sources, and may provide editing tools for both, since some parts of an image could come from a camera source, & others could have been drawn using vector tools.


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The W3C standard for vector graphics is SVG. The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare.

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SVG stands for Scalable Vector Graphics and it is a format for animated graphics, which is based on the vectors. One advantage for example is that when you resize the image, that never loses definition as lines, curves, etc. because those are formed by vectors (and thus are connected together by formulas) that automatically adjust the image size. There is also a version for mobile phones. In more detail the specific format for mobile phones is the SVGT (SVG Tiny version). These images can count links and also exploiting anti-aliasing. They can also be displayed as wallpaper.
One of the first uses of vector graphic displays was the US SAGE air defense system. Vector graphics systems were only retired from U.S. en route air traffic control in 1999, and are likely still in use in military and specialised systems. Vector graphics were also used on the TX-2 at the MIT Lincoln Laboratory by computer graphics pioneer Ivan Sutherland to run his program Sketchpad in 1963.

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Subsequent vector graphics systems, most of which iterated through dynamically modifiable stored lists of drawing instructions, include Digital's GT40. There was a home gaming system that used vector graphics called Vectrex as well as various arcade games like Asteroids and Space Wars. Storage scope displays, such as the Tektronix 4014, could display vector images but not modify them without first erasing the display. Modern vector graphics displays can sometimes be found at laser light shows, where two fast-moving X-Y mirrors are used to rapidly draw shapes and text on a screen. Vector graphics can be created in hardcopy form using a pen plotter, a special type of printer that uses a series of ballpoint and/or felt-tip pens on a motorized mount that moves horizontally across the paper, with the plotter moving the paper back and forth through its paper path for vertically-drawn elements.

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